mm2 14

They are just as good as the originals :)
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The_Fish
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mm2 14

Post by The_Fish »

thanks for the route credit you tool

>:(
xit-vono
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Re: mm2 14

Post by xit-vono »

ok yeah fish, thanks for the tricks.  Except for those bloody ssg tricks, pure luck haha just kidding but it is annoying when ya try to shoot those and miss like 5 times.
admin
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Re: mm2 14

Post by admin »

Just watched the demo and here's an idea: you can jump in to red skullkey and save some seconds. Not an easy leap, though.
xit-vono
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Re: mm2 14

Post by xit-vono »

Oh yeah I discovered that too Adam, but I didn't use it in my demo because I wasn't consistent with it.  I think though if a good player practices it then that person could get it pretty consistently.  And of course a good player should learn how to do those switch tricks without killing the imps.  Anyone want to try?
The_Fish
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Re: mm2 14

Post by The_Fish »

The red key jump is something Oyvind and I talked about too when we were strategizing...damn cacos though.

Were you able to get a reliable angle hitting the switches? I couldn't and so I had to kill the imps...
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