Zandronum v1.0

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Zandronum v1.0

Post by fx » 01.09.2012 08:06

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Torr Samaho released Zandronum v1.0, continuation of Skulltag 98d, there are many changes:

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We are proud to announce the release of Zandronum 1.0!

The is a major milestone for various reasons. First and foremost, it is the first public version of Zandronum and thus ends the awkward situation where most of the servers are still running Skulltag 98d even though Skulltag has been officially declared dead by its creator and the community migrated to Zandronum.

The development of this release started almost two years ago under the name 98e. What was originally intended to be a small bug fix release grew into much, much bigger proportions. The two most striking differences changing our development model are the opening of the source and the creation of a Skulltag fork named Zandronum.

The long development time allowed us to make truckloads of changes to the engine. There are too many new things and fixes to highlight all of them, so let me just list some very remarkable ones:
3D floors in competitive modes and non-sloped 3D floors in the software renderer
considerably improved client side prediction (try some bridge things)
numerous new ACS commands (ResetMap anyone?) and the GAMEMODE lump that allows the reconfiguration of hard coded gamemodes (e.g. Coop with teams, LMS with spawned map things)
an almost unlimited number of big and small fixes for things that have been plaguing Skulltag for ages (for instance the weapon synchronization is completely redesigned, putting an end to many of the problems inherent to the old system)
64 player support
reduced monster bandwidth usage
auto return system for the Terminator sphere and the Hellstone, making Terminator and Possession finally playable on all maps
"unblock players" flag to allow hordes of players play cramped maps with few player starts
much improved Hexen support
flexible forward skipping in client demos
much better poly object handling online
externalization of Skulltag's resources (existing Skulltag mods are still fully supported, but need to be loaded with compatibility wads to supply the Skulltag assets)

Also shipping with this version is Doomseeker 0.9 Beta. This version is more of a bug fix release, so there isn't much new (unless you were still using the ancient version shipped with Skulltag). Some highlights for Doomseeker include:
Optional reverse DNS lookup so you can see a server's domain instead of an ip address. (On by default.)
Much more organized DMFlags calculator for server creation.
Download it now and see it yourself.