PrBoom+ 2.5.0.9 test

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fx
nightmare
Posts: 636
Joined: 30.11.2003 04:00
Location: Zagreb, Croatia

PrBoom+ 2.5.0.9 test

Post by fx »

Image

Changelog:
[+] If "-warp" does not have any map number after it, then the game will automatically warp to the first map of all files loaded at the command line. This allows a pwad to be run without concern for where the actual maps start.
[+] Ability to put automap in overlay mode where you want (map_overlay_pos_x/y/width/height config variables).
[+] Added render_patches_scalex/y config variables for custom scaling when "not adjusted" is used.
[+] Emulation of weaponinfo overrun.
[+] Interpolation for automap.
[*] Added mouse action for single-click use key presses and for backward motion.
[*] Noclip side-effect which can occur after "intercepts overflow" should not have any effect after level reloading.
[*] Disabling ENDOOM screen regardless of misc_fastexit if demorecording.
[*] "Fast Exit" is renamed to "Show ENDOOM screen".
[-] Fixed crash on map21 @ Newgothic with "-complevel 10" and above.
[-] Improved emulation of "missed back side" overrun. There is no more desynch on fez1-924.lmp @ fez1.wad, but you still need to add "-setmem dosbox" or "-setmem dos71" command line parameter, because default "dos622" memory layout causes desynch.
[-] Automap scale factor did not save.
[-] "-set overrun_* = 0" in demo footer did not work.
[-] When playing back multiple-level demos for Ultimate DOOM -warp produces unexpected results when combined with -auto.
[-] Titlepic causes Signal 11 crash on MALGNANT.WAD
[-] Fixed wrong position of automap marks if 'follow mode' and 'rotate mode' are enabled.
[-] Automap marks did not draw correctly (white rectangles instead of digits).
[-] Automap marks did not scale to used screen resolution and were hardly visible at high resolutions because of that.
[-] Wrong skydome cap color when invulnerability is active.
[-] Mouse cursor did not hide on fullscreen if mouse is disabled at General options.
[-] If one uses skipsec to warp to one of the intermission screen portions of a demo, then the music from the previous level is playing instead of the intermission music.

http://sourceforge.net/projects/prboom-plus/

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fx
nightmare
Posts: 636
Joined: 30.11.2003 04:00
Location: Zagreb, Croatia

Re: PrBoom+ 2.5.0.9 test

Post by fx »

Direct link to changelog including latest build: http://prboom-plus.sourceforge.net/history.html